In the past several years, commercially available headsets such as Facebook’s Oculus VR and the HTC Vive have enabled virtual reality (VR) to emerge from the realm of cyberpunk science fiction to become a business opportunity. While VR is often considered through the lens of entertainment and gaming, forward-thinkers in the education sector are focusing on the technology’s potential to transform and scale their operations.
VR seeks to provide a computer-generated simulation of reality. Though at present the technology is capable of simulating only two of the five senses (sight and sound), advances in haptic technology are enabling the sense of touch to play a more important role.
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